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Tony himself looks older, and maybe a little creakier, although his voice-over during the tutorials is infectious in its enthusiasm. I don’t remember drones from my original runs through Downhill Jam, that’s for sure. You can revisit your past, I guess, but things will have changed. The Hangar is filled with shiny surfaces and detailed aircraft, and there’s something a little sad in how the new version of the Mall level now looks abandoned, with its stores boarded up.
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With more detail, the Tony Hawk’s Pro Skater games deliver a better fantasy of skating through these places. War games, on one hand, can get more disturbing as they approach photorealism. The updated visual fidelity isn’t a distraction it adds to the fantasy of actually skating in these places, which is an important distinction when it comes to what “realistic” graphics do for a game. Tony Hawk’s Pro Skater 1 and 2 keeps that feeling, while adding to the fantasy through the rebuilt character models and levels. There was nothing realistic about it, but it matched how I felt skateboarding should be, based on my pop culture understanding of it.
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Pro Skater was never just about learning how to land signature tricks it was about how to make your path through each level flow like water, creating something that looked and felt both effortless and beautiful. I’m curious to read more from the ultra-hardcore players, but as a moderately serious player, I’m satisfied with the solid, if sometimes unpredictable, re-creation of the original skating engine. I think I feel a slight difference in keeping vert runs going, and things can get a little goofy - pardon the pun - after you level up your skater to jump much higher and spin for much longer than any human conceivably could, but these are also areas where I’ve always struggled with the series.
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The controls and feel of the first two Tony Hawk games have been left intact, with a beautiful visual upgrade and a selection of modern improvements and sly edits of the original content.
But this is the first time anyone has been able to do it right in the past decade or so. Tony Hawk’s Pro Skater 1 and 2 joins a proud tradition of Activision selling us the same game in the same series multiple times it’s the third attempt at remixing and re-releasing some version of this content, after Tony Hawk 2X on the original Xbox in 2001 and Tony Hawk’s Pro Skater HD in 2012. Play it enough, and you started to see the real world as one huge course, begging to be skated. The best part? You didn’t have to risk life and limb practicing to feel like a skater. You’d react to your own performance, improvising to keep runs smooth and clean. The magic of the Pro Skater games was their intuitive controls, which invited creativity and experimentation as players skated through the games’ environments. If you want to see the very best of the best for your platform(s) of choice, check out Polygon Essentials. When we award a game the Polygon Recommends badge, it’s because we believe the title is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule.
Polygon Recommends is our way of endorsing our favorite games.